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Showing posts from December, 2021

You're in for some fun

 Dialogue  Being the final project, I wanted to give in some extra time and efforts for this and therefore I decided to make this animation longer than my previous assignments.  Further I made this one completely frame-by-frame and also tried to focus on many minute details such as facial expressions and body movement. These factors were important for this project as dialogue incorporates more than just the movement of mouth.  A good expression is conveyed through the involvement of head, body, eyes, mouth, and limbs. I felt like this was a combination of all assignments put in one as I worked on all the aspects of the previous assignments all together.  I recorded a dialogue and put it in the software. It was a rather difficult task to match the dialogue with the animation, but I try to make it as close as possible.  I think my result was as I expected and I liked it. I added some extra details such as the background and other components to give a better f...

Soccer fall

 Puppet For me, this assignment was the favorite of all other ones just because this was based completely on peg-animation.  I had experience in After Effects and therefore, key-based animation was not very challenging. Furthermore, with using pegs, the animation process takes less time and effort compared to frame-by frame- and it also gives an opportunity the fill color more quickly.  I decided to make a soccer leg that kicks a ball, slips, and then falls on the ground. I wanted to keep it simple and subtle, therefore I added a generic background, but with details and focus on the foreground. 

Anger Management classes

 Walk From the time I started this assignment, I already experienced a challenge as we had to animate a full body movement and also use pegs to try and show movement.  For this, I decided to incorporate motion with expression as I felt like the movement of body is highly driven by motion. Therefore through the means of facial expression and the smoothness of the animation, I created an angry character who has a strong frustrated expression on his face and is walking with authority as he moves away from an "anger management class" I used frame-by-frame- technique to animate the torso, back, legs, and the head of the character. The rest was made through pegs.  I think I was satisfied with how it looked except that it looked it little less smoothed than I expected it to be. However, I think the resisted motion helped elaborate the character's personality and so I decided not to make any changes. 

Muscular Duck

  Weight  For this assignment, I wanted to incorporate story telling with a touch of humor. Therefore I used this idea where a duck tries to pick up a long dumbell bar. This assignment was extremely fun as I could visualize what it was going to look like.  I also added some color to add to its humorous look. The most challenging part of this assignment were the wings because its shapes folded in a complicated way.  I used frame-by-frame method for the whole scene except the dumbell.   

Looking away

  Head Turn  This was by-far the most challenging assignment for me. Firstly, I was confused if I wanted to go with a cartoon theme or a realistic theme. I decided to a realistic theme in the end and started designing the character's head.  From the beginning, it was taking a lot more time than any other project. Although, it was challenging, I liked the pressure on me because it kept me going. As I got complete halfway, I started feeling relieved and enjoyable.  Addition to the head turn, I also added an extra expression of anger, where my character opens his jaw. This added an extra emotion and personality to the character.  Overall, I enjoyed pushing my boundaries for this project. 

Super Sayain Mode

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  Flour Sack - Pantomime  This was one of the most fun assignments I worked on just because I made what I always wanted to make - an action scene. I decided to go with a martial arts theme where the flour sack enters the scene with a flip and then flies out of the frame.  I really liked working on this projects as it was both challenging and interesting to me. I first made the whole scene in a rough manner, and then refined every frame with precise brush strokes just to make it look very clean.  The flour sack images/poses also represent a fighter. They convey senses of jumping fighting, flying, struggling etc.